I've been working nonstop as of late, so I have a lot of work to show!.. but I'll save some of it for another post. I'll start off with an updated version of an older piece.
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Lately I've been fond of adding little floating particles to my pieces. It adds more dimension to my work and it keeps the piece from looking too clean and flat.
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This piece was inspired by my D&D human rogue character from long ago! My character liked to throw knives. Took forever to get done, but I'm glad that I stuck with it till the very end. I learned so much while doing this piece (Note the dust particles floating in the air and the use of blurring). I also approached this piece differently than my older pieces in that I worked in gray scale and then added color afterward; this way gives me more control over the colors. I'm proud of how far I got with the piece, but the composition feels a little weird to me.
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Here's another game character, but this time from World of Warcraft (that's right, I gave the 10 day trial a try). I tried painting this guy by using a solid black silhouette as the base. The final image turned out a lot darker than planned, so I had to lighten him up. It would have been easier to start off with a mid tone. I traced the solid-base silhouette from a screen shot of the character, so the proportions look weird because of the character stylization, not me! However, I think I really really messed up on how really knees and elbow joints are suppose to looke like :p
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Yup, he's missin' his jaw! And eyes. But that's fairly normal for an undead.
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